The Blog of Ryan Foss

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Blocks that Fall in Unity

If you’ve been to the IGDA Twin Cities meetings, or have seen any of the videos (here and here) where I presented the idea of collaborative game developing, you know that the group is off and running.  We’re moving forward with a Mr. Driller inspired climbing game of block destruction.

We’ve done a lot of development over the two months we’ve been at it.  However, at the last meeting a number of bugs showed up during the live demo.  Due to certain circumstances (my laptop fell to ground and quit working) I ran the game demo on a netbook.  Although the game still played well, a number of bugs appeared more often than in my play testing, probably related to framerate and physics calculations.

As a game developer, something I’ve always wanted to do was program a Tetris clone.  Why?  Well, because although its simple, its also a good exercise in programming for a novice game programmer.  Alas, its also one of those things I’ve never done (but always think about).  Given the troubles we’re experiencing with the existing block falling code in the game, I decided it was time to take a crack at it.

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