The Blog of Ryan Foss

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Fireman Run

Fireman Run Dynamic Water Spraying Geometry


WaterSprayer1

I built some custom editor extensions in Unity to help me make geometry for use in level creation.

The spraying object’s mesh is generated on the fly with a number of settings. It automatically generates the geometry, assigns UVs and adds additional colliders for game interactions.

Fireman Run Menu Development

Over the last week I’ve started implementing the menu and interactive buttons into the Fireman Run game. Rather than describe some of those changes, I recorded a quick video to show how my development is going.

Fireman Run is a game I’m developing with a few friends. It’s made in Unity, using C# and primary testing is on Android devices at the moment.

Project: Fireman Run Reveal

This isn’t much of a post I admit, but I’m so overdue and I have to much to say about it that I’m boiling over. So for now, I just want to say that I’m working on a Android mobile game called Fireman Run. It’s a rooftop running game, but with fire, and you can spray to put out fires if necessary.