The Blog of Ryan Foss

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Fireman Run Dynamic Water Spraying Geometry


WaterSprayer1

I built some custom editor extensions in Unity to help me make geometry for use in level creation.

The spraying object’s mesh is generated on the fly with a number of settings. It automatically generates the geometry, assigns UVs and adds additional colliders for game interactions.

Rocket Builder Prototype

This Rocket Builder Prototype is something I’ve been playing with. Inspired by Kerbal Space Program and my kids interest in Bad Piggies’s sandbox mode, I built a quick prototype for testing. When I showed my kids its was a hit, and I’ve never experienced better motivation.

CLICK TO PLAY

This prototype was built in Unity 3.5 and works on Android, PC and web. I used Unity’s built in physics of rigid bodies and joints for the parts which I think works great.  I’m aware of a number of bugs or strange behavior, and the interface needs work, but it is a prototype after all.

There is still a lot I want to do with this, and my kids have more ideas too. Hopefully I can get back to it in the near future.

If you have any ideas or comments, or a cool design you want to share, send me a note!