The Blog of Ryan Foss

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Fireman Run Dynamic Water Spraying Geometry


WaterSprayer1

I built some custom editor extensions in Unity to help me make geometry for use in level creation.

The spraying object’s mesh is generated on the fly with a number of settings. It automatically generates the geometry, assigns UVs and adds additional colliders for game interactions.

Rocket Builder Prototype

This Rocket Builder Prototype is something I’ve been playing with. Inspired by Kerbal Space Program and my kids interest in Bad Piggies’s sandbox mode, I built a quick prototype for testing. When I showed my kids its was a hit, and I’ve never experienced better motivation.

CLICK TO PLAY

This prototype was built in Unity 3.5 and works on Android, PC and web. I used Unity’s built in physics of rigid bodies and joints for the parts which I think works great.  I’m aware of a number of bugs or strange behavior, and the interface needs work, but it is a prototype after all.

There is still a lot I want to do with this, and my kids have more ideas too. Hopefully I can get back to it in the near future.

If you have any ideas or comments, or a cool design you want to share, send me a note!

Hungry Monsters Prototype

While on my recent business trip, I spent my time at the airport and on the plane programming a game concept I’ve been thinking about a lot lately: Hungry Monsters (the first prototype). Fair warning, there is no game play yet, but merely a rapid prototype of the game play elements, specifically the resource management of employees, work stations, ammunition and the actual playing field.

Hungry Monsters is very similar to Plants vs. Zombies, but with my own engineering spin on it. What’s different, at least in my design, is that the player will have to decide how to spend their resources differently by running a bakery to provide the food (the ammunition), as well as place weapons to fend off (feed) the onslaught of hungry monsters. Players will have to decide if they place another muffin shooter, an oven, or another employee for instance.

The prototpye at this stage doesn’t allow the player to do anything yet, but was built to allow me to investigate the idea. Through the Unity Editor I’m able to try different combination of things. Considering this took me about 6 hours (built from scratch in airports and on the flight for a recent business trip) I’m pretty happy with the outcome and excited to move on. Please excuse the Microsoft Paint artwork and simple geometry, it is a first pass prototype!

In the next version I hope to have the basic interactive elements working to allow placement of work stations, workers and weapons. (I need a better word for weapons too!)

I presented at IGDA Twin Cities

I presented at this month’s IGDA Twin Cities meeting.  I want to find others with similar interests in Arcade machines and video games and see if we can start something.  I would love to see a Winnitron in MN, and I’d love to make a game for it.

Anyway, check out my presentation.  I was awesome like usual.


Arcade Games and Independent Games on the Winnitron.