The Blog of Ryan Foss

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Fireman Run Dynamic Water Spraying Geometry


WaterSprayer1

I built some custom editor extensions in Unity to help me make geometry for use in level creation.

The spraying object’s mesh is generated on the fly with a number of settings. It automatically generates the geometry, assigns UVs and adds additional colliders for game interactions.

Fireman Run Menu Development

Over the last week I’ve started implementing the menu and interactive buttons into the Fireman Run game. Rather than describe some of those changes, I recorded a quick video to show how my development is going.

Fireman Run is a game I’m developing with a few friends. It’s made in Unity, using C# and primary testing is on Android devices at the moment.

Photograph is Fun!

I’m working on a freelance gig for a mobile app. I won’t go into much detail, but its very entertaining. I’m building some interesting photography setups to take some pictures of things I never thought I’d be taking pictures of.