This is a quick mockup to demonstrate and test out the level menu system for The Bleeps, a mobile game in development with Battery Powered Games. I added the other menu screens to give a complete experience of the UI flow. I made it to explore the menu design concepts we’ve been discussing, as well as to communicate some of the ideas better than through explanation.
This level selection concept is different than what I would consider the standard model, where the levels are sequentially earned. The concept for The Bleeps connects levels in a more dynamic and selective way. But, this also comes with a potential problem, since a Next Level button doesn’t really make sense any more. How does it feel for a player to go back to the level select screen?