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	<title>Comments for The Blog of Ryan Foss</title>
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	<link>http://ryanfoss.com</link>
	<description>It&#039;s a start!</description>
	<lastBuildDate>Wed, 30 Jan 2013 14:20:50 +0000</lastBuildDate>
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		<title>Comment on Three Riker Picard by Erica Pitt</title>
		<link>http://ryanfoss.com/three-riker-picard/#comment-184</link>
		<dc:creator>Erica Pitt</dc:creator>
		<pubDate>Wed, 30 Jan 2013 14:20:50 +0000</pubDate>
		<guid isPermaLink="false">http://ryanfoss.com/?p=236#comment-184</guid>
		<description><![CDATA[Is there anywhere to get this on a T-shirt?
I would seriously buy at least 5 of them because it&#039;s too amazing.]]></description>
		<content:encoded><![CDATA[<p>Is there anywhere to get this on a T-shirt?<br />
I would seriously buy at least 5 of them because it&#8217;s too amazing.</p>
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		<title>Comment on Halloween 2011 by Halloween 2012 Minecraft &#171; The Blog of Ryan Foss</title>
		<link>http://ryanfoss.com/halloween-2011/#comment-169</link>
		<dc:creator>Halloween 2012 Minecraft &#171; The Blog of Ryan Foss</dc:creator>
		<pubDate>Sat, 01 Dec 2012 21:43:10 +0000</pubDate>
		<guid isPermaLink="false">http://ryanfoss.com/?p=240#comment-169</guid>
		<description><![CDATA[[...] with another costume theme for me and my sons, our favorite game Minecraft. Last year we went as Plants vs. Zombies  Minecraft Halloween 2012  #gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; [...]]]></description>
		<content:encoded><![CDATA[<p>[...] with another costume theme for me and my sons, our favorite game Minecraft. Last year we went as Plants vs. Zombies  Minecraft Halloween 2012  #gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; [...]</p>
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		<title>Comment on Course Books for DeVry GSP by holosim@msn.com</title>
		<link>http://ryanfoss.com/course-books-for-devry-gsp/#comment-60</link>
		<dc:creator>holosim@msn.com</dc:creator>
		<pubDate>Fri, 10 Jun 2011 12:20:28 +0000</pubDate>
		<guid isPermaLink="false">http://ryanfoss.com/?p=43#comment-60</guid>
		<description><![CDATA[Ryan,&lt;br /&gt;   How&#039;s it going.  How far along in GSP are you at Devry?  I just started there, but even though I have 100 transcript hours, they only accepted 40.  So it&#039;s set me back a bit.&lt;br /&gt;&lt;br /&gt;   What&#039;s your opinion of the degree program so far?&lt;br /&gt;&lt;br /&gt;Kyle Simmons&lt;br /&gt;holosim@msn.com]]></description>
		<content:encoded><![CDATA[<p>Ryan,<br />   How&#39;s it going.  How far along in GSP are you at Devry?  I just started there, but even though I have 100 transcript hours, they only accepted 40.  So it&#39;s set me back a bit.</p>
<p>   What&#39;s your opinion of the degree program so far?</p>
<p>Kyle Simmons<br /><a href="mailto:holosim@msn.com">holosim@msn.com</a></p>
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		<title>Comment on Classes are Over by Anonymous</title>
		<link>http://ryanfoss.com/classes-are-over/#comment-59</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Thu, 03 Mar 2011 15:06:31 +0000</pubDate>
		<guid isPermaLink="false">http://ryanfoss.com/?p=210#comment-59</guid>
		<description><![CDATA[Thanks for this comment Ryan as I was considering working at Devry just to attend classes for free. I will stick with pursuing my CS degree at a public school or transfer to Depaul. My current employer of 11 years already pays about half the cost of schooling so I would rather go that route and get a better education.]]></description>
		<content:encoded><![CDATA[<p>Thanks for this comment Ryan as I was considering working at Devry just to attend classes for free. I will stick with pursuing my CS degree at a public school or transfer to Depaul. My current employer of 11 years already pays about half the cost of schooling so I would rather go that route and get a better education.</p>
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		<title>Comment on I Graduated! by Jessica Masterson, DeVry University</title>
		<link>http://ryanfoss.com/i-graduated/#comment-58</link>
		<dc:creator>Jessica Masterson, DeVry University</dc:creator>
		<pubDate>Fri, 11 Feb 2011 18:22:37 +0000</pubDate>
		<guid isPermaLink="false">http://ryanfoss.com/?p=218#comment-58</guid>
		<description><![CDATA[Congratulations, Ryan! If you are looking for opportunities be sure to work with Career Services and join our LinkedIn group http://www.linkedin.com/groups?about=&amp;gid=36138&amp;trk=anet_ug_grppro&lt;br /&gt;if you haven&#039;t already.&lt;br /&gt;&lt;br /&gt;Let us know how we can help support this next part of your career/life journey.&lt;br /&gt;&lt;br /&gt;Best, &lt;br /&gt;&lt;br /&gt;Jessica Masterson&lt;br /&gt;Community Manager&lt;br /&gt;DeVry University and its Keller Graduate School of Management]]></description>
		<content:encoded><![CDATA[<p>Congratulations, Ryan! If you are looking for opportunities be sure to work with Career Services and join our LinkedIn group <a href="http://www.linkedin.com/groups?about=&#038;gid=36138&#038;trk=anet_ug_grppro" rel="nofollow">http://www.linkedin.com/groups?about=&#038;gid=36138&#038;trk=anet_ug_grppro</a><br />if you haven&#39;t already.</p>
<p>Let us know how we can help support this next part of your career/life journey.</p>
<p>Best, </p>
<p>Jessica Masterson<br />Community Manager<br />DeVry University and its Keller Graduate School of Management</p>
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		<title>Comment on Face Detection ala OpenCV by Boo plus Aroo</title>
		<link>http://ryanfoss.com/face-detection-ala-opencv/#comment-57</link>
		<dc:creator>Boo plus Aroo</dc:creator>
		<pubDate>Tue, 02 Nov 2010 17:02:14 +0000</pubDate>
		<guid isPermaLink="false">http://ryanfoss.com/?p=176#comment-57</guid>
		<description><![CDATA[Ryan, I ran across your website when looking for some OpenCV information.  Would you be interested in programming a small application for me that uses faceDetect?  I imagine it would take an hour or so and I can pay you with PayPal.  If so please email me at j o e l w i g t o n AT gmail DOT com for more details.  thanks :)]]></description>
		<content:encoded><![CDATA[<p>Ryan, I ran across your website when looking for some OpenCV information.  Would you be interested in programming a small application for me that uses faceDetect?  I imagine it would take an hour or so and I can pay you with PayPal.  If so please email me at j o e l w i g t o n AT gmail DOT com for more details.  thanks <img src='http://ryanfoss.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Review of the AppJudgement Review of Deadly Chambers by Jackie</title>
		<link>http://ryanfoss.com/review-of-the-appjudgement-review-of-deadly-chambers/#comment-56</link>
		<dc:creator>Jackie</dc:creator>
		<pubDate>Tue, 12 Oct 2010 10:21:46 +0000</pubDate>
		<guid isPermaLink="false">http://ryanfoss.com/?p=208#comment-56</guid>
		<description><![CDATA[&lt;3]]></description>
		<content:encoded><![CDATA[<p>&lt;3</p>
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		<title>Comment on Review of the AppJudgement Review of Deadly Chambers by Anthony</title>
		<link>http://ryanfoss.com/review-of-the-appjudgement-review-of-deadly-chambers/#comment-55</link>
		<dc:creator>Anthony</dc:creator>
		<pubDate>Tue, 12 Oct 2010 08:23:00 +0000</pubDate>
		<guid isPermaLink="false">http://ryanfoss.com/?p=208#comment-55</guid>
		<description><![CDATA[Hi, Ryan! It&#039;s always good to see developers responding to criticism, especially with a thoughtful and balanced response.&lt;br /&gt;&lt;br /&gt;I certainly don&#039;t doubt the effort put into Deadly Chambers as a product, and I&#039;ve got a lot of respect for anyone who attempts a high-end game on the Android platform. Both you and I acknowledge that you&#039;ve got the deck stacked against you on this one. Fragmented hardware and software leave you in a pretty tough spot.&lt;br /&gt;&lt;br /&gt;The effort to support all of this is indeed herculean, and in the end I think the game suffered for it. Considering what will push the platform - and your company&#039;s rep as game developers - forward, I genuinely believe that a great game on just a few handsets goes far beyond a mediocre or poor game that&#039;s available to everyone. You can&#039;t be everything to everyone.&lt;br /&gt;&lt;br /&gt;By the same token, a &#039;casual&#039; FPS is a pretty tough thing to pull off - none even come immediately to mind. The complex control and viewpoint of FPS games tend to eliminate them for the casual player right from the start. It sounds like you had a perceived audience type that was very different from the people who would actually be attracted to a game like Deadly Chambers.&lt;br /&gt;&lt;br /&gt;I should mention that I did indeed get to further levels - I play all the games I review on multiple handsets, and I get farther on some than others. The editors then pick and choose which footage best fits in the segment. I found the boss battles to be the high point of play, but I think that the attention paid to them should&#039;ve been paid to all your standard enemy types.&lt;br /&gt;&lt;br /&gt;The bells and whistles of Deadly Chambers are great: I do love that there&#039;s a variety of weapons and that you went out of your way to try to support every possible handset you could. It&#039;s an instinct that comes from a very good place. It unfortunately seems that too large a portion of the game&#039;s development effort was put into those bells and whistles and not enough was placed into your core gameplay. &lt;br /&gt;&lt;br /&gt;I can tell you&#039;re a team of dedicated developers that really cares about the platform. I&#039;m sure you&#039;re taking the lessons learned from Deadly Chambers and applying them to your next game. Let me know when it&#039;s done - I look forward to reviewing it. Android needs all the passionate developers it can get.]]></description>
		<content:encoded><![CDATA[<p>Hi, Ryan! It&#39;s always good to see developers responding to criticism, especially with a thoughtful and balanced response.</p>
<p>I certainly don&#39;t doubt the effort put into Deadly Chambers as a product, and I&#39;ve got a lot of respect for anyone who attempts a high-end game on the Android platform. Both you and I acknowledge that you&#39;ve got the deck stacked against you on this one. Fragmented hardware and software leave you in a pretty tough spot.</p>
<p>The effort to support all of this is indeed herculean, and in the end I think the game suffered for it. Considering what will push the platform &#8211; and your company&#39;s rep as game developers &#8211; forward, I genuinely believe that a great game on just a few handsets goes far beyond a mediocre or poor game that&#39;s available to everyone. You can&#39;t be everything to everyone.</p>
<p>By the same token, a &#39;casual&#39; FPS is a pretty tough thing to pull off &#8211; none even come immediately to mind. The complex control and viewpoint of FPS games tend to eliminate them for the casual player right from the start. It sounds like you had a perceived audience type that was very different from the people who would actually be attracted to a game like Deadly Chambers.</p>
<p>I should mention that I did indeed get to further levels &#8211; I play all the games I review on multiple handsets, and I get farther on some than others. The editors then pick and choose which footage best fits in the segment. I found the boss battles to be the high point of play, but I think that the attention paid to them should&#39;ve been paid to all your standard enemy types.</p>
<p>The bells and whistles of Deadly Chambers are great: I do love that there&#39;s a variety of weapons and that you went out of your way to try to support every possible handset you could. It&#39;s an instinct that comes from a very good place. It unfortunately seems that too large a portion of the game&#39;s development effort was put into those bells and whistles and not enough was placed into your core gameplay. </p>
<p>I can tell you&#39;re a team of dedicated developers that really cares about the platform. I&#39;m sure you&#39;re taking the lessons learned from Deadly Chambers and applying them to your next game. Let me know when it&#39;s done &#8211; I look forward to reviewing it. Android needs all the passionate developers it can get.</p>
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		<title>Comment on Senior Design, GSP-490 by Anonymous</title>
		<link>http://ryanfoss.com/senior-design-gsp-490/#comment-54</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Tue, 05 Oct 2010 08:20:02 +0000</pubDate>
		<guid isPermaLink="false">http://ryanfoss.com/?p=196#comment-54</guid>
		<description><![CDATA[Is that the same Bill Nagel from the TI-8X days. If it is can you give him a big thank you and high five for me. He got me threw alot of math classes with his games. &lt;br /&gt;&lt;br /&gt;Keep up the work Ryan. Its nice to see fellow GSP graduates doing something with their talent.]]></description>
		<content:encoded><![CDATA[<p>Is that the same Bill Nagel from the TI-8X days. If it is can you give him a big thank you and high five for me. He got me threw alot of math classes with his games. </p>
<p>Keep up the work Ryan. Its nice to see fellow GSP graduates doing something with their talent.</p>
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		<title>Comment on 105 Reviews! 4+ Stars Average! by badlogicgames</title>
		<link>http://ryanfoss.com/105-reviews-4-stars-average/#comment-53</link>
		<dc:creator>badlogicgames</dc:creator>
		<pubDate>Fri, 01 Oct 2010 21:57:39 +0000</pubDate>
		<guid isPermaLink="false">http://ryanfoss.com/?p=205#comment-53</guid>
		<description><![CDATA[Awesome work guys. Keep it up! Looking forward to your next game (*hopesforazombieshooter*)&lt;br /&gt;&lt;br /&gt;Mario]]></description>
		<content:encoded><![CDATA[<p>Awesome work guys. Keep it up! Looking forward to your next game (*hopesforazombieshooter*)</p>
<p>Mario</p>
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