Follow the links for more information on the prototypes I’ve worked on. Some are playable prototypes.
Hungry Monsters – Non-interactive prototype testing resource concepts in a Plants vs. Zombies clone. Unity
Number Board Game – testing a simple game concept. Made in one night and includes simple AI. Unity
Bleeps Menu – Simple mock-up of a menu system for a game in development. Unity
Arcade Viewer – Interactive arcade cabinet vie, developed to demonstrate assembly and experiment with paint concepts. Unity
Bleeps Level Editor WIP – Paint terrain up and down. A tool to help quickly make levels for use in the Bleeps game. The desktop version allows for saving OBJ files and textures. Unity
Push Physics Battle – testing the concept of Pong with asteroids, where the players try to shoot and bump asteroids into he other player. Unity
Zombie Game – testing the play style of Tower Defense meets Flight Control game play. XNA
Ping – School senior project. Concept sounded good, but in execution it wasn’t so great. XNA
Asteroid Apocalypse – school group project, made using XNA. I was the lead designer and developer. XNA
This page is a WIP!